Virtual Worlds Learning Opportunity?

I just learned of some major news that is right under our feet at ASU: A potential competitor to secondlife developed by everyone’s favorite non-evil company, Google:

http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html

I would classify this as more of breaking news, but also an opportunity for educational technologists who lament about teaching in a virtual environment that is yet to become devoid of unruly behavior. I’m referring to secondlife and its variants who propose themselves to be the next best thing to the real thing. I’m one to accept most forms of technology in its usage for education, but in my opinion the best place to learn things of a lasting nature IS real life. I know…, big shocker. I get the feeling that many of my co-workers and colleagues would disagree.

Can you learn things in a virtual 3D world? Of course you can. If given a choice of how you want to learn your favorite subject, what environment would you choose? I’m going to refer to a favorite resource of mine called Edgar Dale’s cone of experience/learning. Much like the food pyramid explains which types of food are best for our bodies, this model (if you buy into it as much as I do) explains what is best for our learning experience.

Today’s food pyramid is somewhat different than ones of yesteryear. Whereas before, the food pyramid would list the most important, the American government has now given us a new pyramid that is more in-depth and helps us make better choices about the important foods we eat.

If we transition this metaphor to the types of learning activities we choose for ourselves and others, we ought to give serious thought to the types of activities that will help us (ourselves, and our students) remember, retain, and grow as a result.

I would put virtual worlds in a category almost by themselves. While they are useful for lots of learning activities, I strongly advocate that we look for the real deal whenever possible. Learning space impossibilities such as dangerous conditions and training scenarios aside, the things that we remember most have to do with attention given to it in the first place. Often we don’t have the proper attention because our motivation isn’t there to begin with. Often our motivation is driven by some rooted emotional bias. As my Ed Psych professor from last semester quoted: “Emotion drives attention, which drives learning.”

I’d like to rephrase it into something a little more mnemonic:

Emotion drives attention which drives retention

By the way, I aim to render a really nice version of Edgar Dale’s cone of learning model using Fireworks soon. Hopefully google images will be able to pick it up in their indexing, because I’m going to be releasing it under the creative commons license.

This entry was posted on Monday, September 24th, 2007 at 3:47 pm and is filed under Ed Tech, Education, News, Virtual Worlds. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

 

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